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Last admin login: Tue, 02 Dec 2025 01:41:50 -0800

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20251201_Sadism_and_Simulation

Long time to write! I feel like I’ve been rather busy lately, but not with creating things that I would usually share on this website. This is a common cycle of mine, where I go through phases of intense creation and phases of taking in new works by the dozens. Right now, I’m clearly in the ‘taking in new works’ phase.

This is probably for the best– I maintain that having a varied media diet (and a variety of life experiences) is important for creating compelling art, and I find that avoiding g...

20251010_On_Mecha,_Yuri,_and_Deus_Ex

Another month, another game! This time I was the visual designer & artist for Bug Grinder, which was co-developed with Fisher and frog friend jams. It was a lot of fun to step into a different role on a project than I normally take; this project started with Fisher posting something to the effect of “I’d like to get a team together to make a body horror mecha vn for Noise Jam”, after which I sent in my portfolio of relevant body horror work and then began to spitball ideas with it. It would be m...

20250910_Content_rollout_part3

Wahoo, I have completed the last of my initial goals for this website on the eve of Noise Jam! My gallery page is now online, with a nifty set of javascript-based filters. It’s also possible to link to a specific image or a specific set of filters, such as to show off all my art of my OC Gale. The backend for this is also fairly substantial, as I designed it to automate as much of the process of adding new art as possible. Basically, the entire process of adding new art is to drag a new image to...


Current Status

Rotating all aspects of BDSiM in my mind.

  • Now developing: Renpy Dating Sim Engine improvements
  • Now listening: The BDSiM playlist (it’s a lot of Oingo Boingo, PIG, and Depeche Mode)
  • Now throwing spaghetti at: The obsidian vault with my BDSiM outline and simulation gameplay specifications

Last updated: 2025-12-01

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